extends RigidBody2D


# Called when the node enters the scene tree for the first time.
func _ready():
	
	
	test()
	
	
func test():
	# var myVar 					#null valuse | assigned later
	# var myInt = 10				# int
	# var myFloat = 10.0			#float
	# var hello = "Hello, World"	#string
	# var isAlive = true			#bool
	
	var myInt = (2 + 3) * 5
	
	
	print(myInt)
	
#pass
