extends RigidBody2D


# Called when the node enters the scene tree for the first time.
func _ready():
	apply_impulse(Vector2(35,-50))    # x, y
	
	

#                -Y
#                 |
#                 |
#                 |
#                 |
#    -x ----------0----------- +x
#                 |
#                 |      0   <-- player
#                 |
#                 |
#                +Y
