[folding]

node_unfolds=[NodePath("TileMap"), PackedStringArray("Transform"), NodePath("Player"), PackedStringArray("Transform"), NodePath("Traps/SpikeBalls3"), PackedStringArray("Visibility", "Transform")]
resource_unfolds=["res://Scenes/tile_map.tscn::TileSet_0gswu", PackedStringArray("physics_layer__array", "terrain_set__array", "terrain_set_0/terrain__array")]
nodes_folded=[]
