[folding]

node_unfolds=[NodePath("Player"), PackedStringArray("Collision"), NodePath("Ground"), PackedStringArray("Collision"), NodePath("Ground/Sprite2D"), PackedStringArray("Visibility"), NodePath("Deathzone"), PackedStringArray("Material", "Collision"), NodePath("TileMap"), PackedStringArray("Transform")]
resource_unfolds=["res://Scenes/level.tscn::RectangleShape2D_w1p1w", PackedStringArray(), "res://Scenes/level.tscn::RectangleShape2D_6t4ts", PackedStringArray(), "res://Scenes/tile_map.tscn::TileSet_0gswu", PackedStringArray("physics_layer__array", "terrain_set__array", "terrain_set_0/terrain__array")]
nodes_folded=[NodePath("Ground"), NodePath("Deathzone")]
